The resilience of the Media and Entertainment industry over the years has been nothing short of inspiring, especially as it continues to redefine how movies, TV shows, and games are crafted. Talented creators are still producing jaw-dropping content such as *Inside Out 2*—the highest-grossing animated film ever—and cross-over hits like *The Last of Us* and *Fallout*, while also seeking ways to optimize their production processes. We at Autodesk recognize the importance of balancing creativity with profitability. That’s why we’re committed to improving the performance and functionality of our tools, integrating AI workflows to streamline repetitive tasks. This gives artists more room to experiment and focus on storytelling. AI is a trending subject in entertainment, arguably more than in any other field. Despite the excitement around it, we believe solutions must enhance existing pipelines without causing disruptions, while keeping an eye on future innovations. At Autodesk, we're infusing AI into our core tools to boost artist productivity: - Rendering high-quality images often requires immense computational resources. With AI integrated into Arnold, artists can now efficiently remove noise from images during each render cycle. - In Flame, if an artist wishes to slow down footage, AI can generate additional frames, resulting in smoother transitions and more realistic outcomes. - Maya users now benefit from the *ML Deformer*. By analyzing motion data within a scene, the algorithm predicts complex movements, allowing animators to manipulate characters in real-time with minimal effort. In addition to these advancements, we’re thrilled to introduce a groundbreaking AI feature in *Wonder Studio* at Autodesk University (AU) 2024—Motion Prediction. This tool anticipates character poses even when obstructed, leading to smoother animations with reduced jitter. Peter France, a VFX artist at Corridor Digital, mentioned, "As an independent artist, you often aim for ambitious projects. Wonder Studio will undoubtedly become an essential tool for individuals like us who wish to pursue bigger ideas." Autodesk Research is also exploring innovative AI applications for artists. For instance, *Neural Motion Control* is a prototype that lets animators guide characters' actions using only a few keyframes and a neural network. This approach saves time while preserving detailed control, allowing animators to concentrate on defining unique character performances. To increase operational efficiency, we’ve developed *Autodesk Flow*, an industry cloud designed to link workflows, data, and teams throughout the entire production process. Central to Flow is a unified data model supporting our latest offerings at AU. One notable enhancement is *Flow Capture*, which emphasizes asset management. Studios can now easily locate, categorize, and manage their assets via a centralized platform with intuitive drag-and-drop features. Another significant launch is the *Flow Graph Engine API*, enabling developers to execute Bifrost graphs in the cloud and develop tailored computing solutions. DigitalFish, known for creating advanced tools for digital media and immersive content, has already leveraged this API to build an XR workflow incorporating Apple’s iOS and visionOS technologies. This setup allows effects computation and pre-visualization directly on set. Starting with set scans to create digital twins, followed by mesh refinement using the Flow Graph Engine, VFX artists can integrate 3D models and simulations reacting dynamically to the environment. Visual effects computations occur in the cloud, allowing directors to visualize changes instantly. This collaborative setup empowers actors, cinematographers, and crews to interact seamlessly with 3D elements. Additionally, we’re introducing *Flow Animating in Context for Maya*. Traditionally, editorial decisions remain hidden from Maya artists. Our integration connects Flow Production Tracking data with Maya, ensuring animators have access to editorial timelines as they work. This synchronization leads to faster, more aligned animations. Our goal is to empower creators to unleash their full potential while streamlining workflows. We’ll keep enriching the tools you use daily and introduce even more value through *Autodesk Flow* and meaningful AI solutions. The evolution of our industry remains unstoppable, and we’ll always stand beside you, driving progress forward. Register for a digital pass today!

Rubber Machinery Screw

Rubber machinery is used to extrude treads, inner tubes, hoses and various rubber strips, as well as to coat cables and wire products. The common one is the screw extruder.

After more than 20 years of continuous development, Zhejiang jinteng Machinery Manufacturing Co., Ltd. has become a famous production base and supporting center of screw and barrel for plastic machinery in China.

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Zhejiang Jinteng Machinery Manufacture Co., Ltd. , https://www.jintengmachine.com